Pastiebot: A Twitlonger Replacement for Tweetbot
Filipo Bigarella, the man behind tweaks like Springtomize, CleverPin & FBPhotoSave etc. has come up with yet another tweak for Tweetbot, everyones new favourite twitter client.
We loved the Twitlonger for when we needed to say more than 140 characters to express ourselves. But in an update to Twitter for iPhone last year, support for twitlonger was removed completely. Bigarella has been working on the same idea for the all new shiny & glossy Tweetbot client for iPhone & iPod touch. Pastie for tweetbot adds an extra button to the user-interface while you compose a tweet longer then 140 characters. If triggered, the tweet is sent to pastie and a link is posted with your partial tweet.
Here are some screenshots:
The tweak has been through all the development stages and the beta version is now in hands of the testers. You can download the beta version from Cydia via the iSpazio repo for free.
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Read MoreHacktivate AirPrint on Mac
When Mac OS X 10.6.5 was released, support for iOS printing using AirPrint was mysteriously absent. It’s not clear whether the omission was due to technical problems or patent challenges, but with the final Mac OS X 10.6.5, you could only print from iOS 4.2 to a short list of HP printers. Until someone put some effort into re-enabling it, that is.
Developers Steven Troughton-Smith and Patrick McCarron found a way to get AirPrint to work on Mac shared printers by restoring three files from earlier developer builds of 10.6.5 that had been removed or changed in the final release. AirPrint appeared to work reasonably well in the beta, and many observers surmised that it was removed at the last minute due to a patent troll who had asserted they had invented the technology. The re-enabling process isn’t too hard – just a few Terminal commands and deleting and re-adding your printer – but the guys at Netputing figured out how to do it without using the Apple files in question, which could have raised legal issues. They’re distributing it as AirPrint Hacktivator, and once you’ve got it installed on your Mac, your iOS device will think the shared printer is one of the supported HP printers that support AirPrint.
For Windows printers, there’s a similar process for enabling AirPrint as a service under Vista, 7 and XP. If you decide to try and follow Jaxov’s recipe, note that you need to run the command prompt as administrator in order to start the service.
Source: TUAW

See the rest here:
Hacktivate AirPrint on Mac, Windows Shared Printers
“Software Should Have Screws:” saurik’s TED Talk
Jay “saurik” Freeman, the creator of Cydia and Winterboard, gave a talk at an independent TED event in California on the fundamental philosophy behind jailbreaking. Given on Binary Day 10/10/10 at the inaugural TEDxAmericanRiviera in Santa Barbara, his talk compared jailbreakers with people who like to tinker with their cars.
In a riff on the old open-source “hood welded shut” analogy, Jay noted how people like to customize their cars, adding things from air-fresheners and radar detectors to custom rims. He also referenced the Magnusson-Moss Warranty Act that states that car manufacturers can’t void car owners’ warranties just by adding third-party accessories. And he explained how phone owners – like car owners – “bond” with their devices, allowing it to “become an external representation of self.” However, as we all know, Apple’s OS “jails” your experience inside apps. As Apple famously says, “there’s an app for that:” their belief is that anything you could want to do with a mobile device can and should be done with an app. Jay explained to his audience why this is not so.
Some of the most useful added functionality that is available to rooted Android devices and jailbroken iPhones, Jay observed, does not come from apps but from tweaks: extensions like custom launchers, dialers, and widgets. In a post on Hacker News, Jay aired his frustration with the argument that Apple should just open up the App Store. “In a future where Apple did exactly what you are asking them to do,” Jay wrote, “almost nothing will have changed: people will still need to jailbreak their phones and developers will still be writing and distributing all of this cool software using Cydia.”
According to saurik, rather than pushing Apple to open up the Store, we should be pushing to get them to open up their device, and to keep Macs open. “Until users are able to install whatever software they wish on the hardware that they own,” he writes, “we will not truly have won back any of our freedom.”
The rest is here:
"Software Should Have Screws:" saurik’s TED Talk
App Review: Pix’n Love Rush
Pix’n Love Rush brings a retro style to the iPhone gaming world. Pix’n Love is packed with tons of content including, 125 levels to advance through and 7 skins to unlock as you play though the game. The fast paced game style pulls you in and keeps you interested. The game starts out fairly slow and speeds up as you advance through the levels. Each game session is timed in five minute intervals during which you have to collect as many positively marked dots as you can. Touching the negatively marked squares subtracts points from you total and as you advance through the game you are introduced to enemies which will take small amounts of your life away as you hit them. You also have projectiles that you can fire at enemies. The game moves pretty fast, testing your reaction time as you move up in levels. One of the main attractions of Pix’n Love Rush was the visual style. It’s very attractive to the eyes and is one of the main features of the game that kept us coming back again and again. The games latest update brings support for Apple’s game center allowing you to share scores with your friends. The game is not all perfect though. Small buttons that are positioned rather close to the edge of the screen make the game hard to play at times. Another small gripe was not being able to play in the orientation you like. The game only supports one landscape orientation, which makes it awkward to play when you have headphones plugged in. Other than that there isn’t much wrong with this app. The great music goes along with the art perfectly, and makes for a ton of entertainment.
Pros:
-Amazing art style
-Retina display support
-Great music
-Tons of content to keep you busy
Cons:
-Small Controls
-Locked Orientation
Price: $.99
Final Verdict: 4/5
Post written by Mason Bradford
Read MoreVLC Remote App Review
I recently downloaded the VLC Remote app from the Apple App store, I opened it up and there was no set up required (if you already have the VLC application installed on your computer). So I opened up the VLC application on my computer and my iPod Touch, both have to be connected to the same wi-fi network. So I tried it out and it stayed connected to my computer the whole time and had a fast response time to the controls I inputted from my iPod Touch to my computer.
Bottom Line:
I personally think it worked better than the “Remote” App by Apple. It stayed connected the whole time and had a fast response time from when I inputted the controls from my iPod sent to my computer. Also has a very easy to use interface.
Epic Citadel, World’s First UE3-Powered App, Now Available on App Store
Epic Games announced its “Epic Citadel” App is now available from the App Store. The app showcases the technical capabilities of Epic’s award-winning Unreal Engine 3 on iPad, iPhone and iPod touch. In “Epic Citadel,” players navigate a fictional castle realm using simple controls and the innovative Multi-Touch user interface. “Epic Citadel” also features stunning visuals and special effects, with an environment inspired by “Project Sword,” Epic’s newest game.
“Project Sword” is the codename of the all-new action role-playing adventure game exclusively for iPad, iPhone and iPod touch developed by Epic’s critically acclaimed studio, Chair Entertainment, creators of the Xbox LIVE Arcade games of the year “Undertow” and “Shadow Complex.” Scheduled for release later this year, “Project Sword” will bring unrivaled visual fidelity and a highly accessible gameplay experience to the iOS platform.
“This is a testament to the sheer power of iOS devices as up until now, Unreal Engine 3 has typically been used to create high-end gaming experiences on game consoles and computers,” said Epic Games President Dr. Michael Capps. “And we’re not just keeping it to ourselves. We’re putting Unreal Engine 3 technology into the hands of game developers all over the world, and we can’t wait to see the apps they make next.”
A small team of Epic’s programmers, artists and testers created “Epic Citadel” in just eight weeks of development time. Unreal Engine 3 is scalable yet packed with the same tools hundreds of thousands of users work with to create games, simulations and animated content. Features include:
- Amazing visuals. “Epic Citadel” pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom’s grounds.
- Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.
- Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.
- Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.
- Global illumination. Unreal Engine 3’s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.
- Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.
- Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.
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